CBSE Syllabus

CLASS XI

Computer Science

Class XI (Theory)
Duration: 3 hours Total Marks: 70
Unit No. Unit Name Marks
1. COMPUTER FUNDAMENTALS 10
2. PROGRAMMING METHODOLOGY 10
3. INTRODUCTION TO C++ 15
4. PROGRAMMING IN C++ 35
70
134
Software Concepts:
Types of Software - System Software, Utility Software and Application Software;
System Software: Operating System, Compilers, Interpreters and Assembler;
Utility Software : Anti Virus, File Management tools, Compression tools and Disk Management tools
(Disk Cleanup,Disk Defragmenter, Backup);
Application Software as a tool: Word Processor, Presentation tools, Spreadsheet Package, Database
Management System; Business software (for example: School Management System, Inventory
Management System, Payroll System, Financial Accounting, Hotel Management, and Reservation
System);
Operating System : Need for operating system, Functions of Operating System (Processor Management,
Memory Management, File Management and Device Management), Types of operating system –
Interactive (GUI based), Time Sharing, Real Time and Distributed; Commonly used operating systems:
LINUX, Windows, BhartiOO, Solaris, UNIX;
Illustration and practice of the following tasks using any one of the above Operating Systems:
• Opening / Closing Windows
• Creating / Moving / Deleting Files / Folders
• Renaming Files / Folders
• Switching between Tasks
Number System : Binary, Octal, Decimal, Hexadecimal and conversion between two different number
systems;
Internal Storage encoding of Characters: ASCII, ISCII (Indian scripts Standard Code for Information
Interchange), and UNICODE;
Microprocessor : Basic concepts, Clock speed (MHz, GHz), 16 bit, 32 bit, 64 bit processors; Types
– CISC, RISC;
Memory Concepts :
Units : Byte, Kilo Byte, Mega Byte, Giga Byte, Tera Byte, Peta Byte
Primary Memory : Cache, RAM, ROM,
Secondary Memory : Hard Disk Drive, CD / DVD Drive, Pen Drive, Blue Ray Disk;
Input Output Ports / Connections: Serial, Parallel and Universal Serial Bus, PS-2 Port, Infrared port,
Bluetooth.
UNIT 2: PROGRAMMING METHODOLOGY
General Concepts; Modular approach; Clarity and Simplicity of Expressions, Use of proper
Names for identifiers, Comments, Indentation; Documentation and Program Maintenance;
Running and Debugging programs, Syntax Errors, Run-Time Errors, Logical Errors;
135
Problem Solving Methodology and Techniques: Understanding of the problem, Identifying minimum
number of inputs required for output, Step by step solution for the problem, breaking down solution
into simple steps, Identification of arithmetic and logical operations required for solution, Using Control
Structure: Conditional control and looping (finite and infinite);
UNIT 3: INTRODUCTION TO C++
Getting Started:
C++ character set, C++ Tokens (Identifiers, Keywords, Constants, Operators), Structure of a
C++ Program (include files, main function); Header files – iostream.h, iomanip.h; cout, cin;
Use of I/O operators (<< and >>), Use of endl and setw(), Cascading of I/O operators, Error
Messages; Use of editor, basic commands of editor, compilation, linking and execution; standard
input/output operations from C language: gets(), puts() of stdio.h header file;
Data Types, Variables and Constants:
Concept of Data types; Built-in Data types: char, int, float and double; Constants: Integer
Constants, Character Constants (Backslash character constants - \n, \t ), Floating Point
Constants, String Constants; Access modifier: const; Variables of built-in data types, Declaration/
Initialisation of variables, Assignment statement; Type modifier: signed, unsigned, long;
Operators and Expressions:
Operators: Arithmetic operators (-,+,*,/,%), Unary operator (-), Increment and Decrement
Operators (—,++), Relational operators (>,>=,<,<=,==,!=), Logical operators (!, &&, ||),
Conditional operator: <condition>?<if true>:<else>; Precedence of Operators; Expressions;
Automatic type conversion in expressions, Type casting; C++ shorthand’s (+=, -=, *=, /=,
%=);
UNIT 4: PROGRAMMING IN C++
Flow of control:
Conditional statements: if-else, Nested if, switch..case..default, Nested switch..case, break
statement (to be used in switch..case only); Loops: while, do - while , for and Nested loops;
String Functions:
Header File: string.h
Function: isalnum(), isalpha(), isdigit(), islower(), isupper(), tolower(), toupper();
Character Functions:
Header File: ctype.h
Functions: isalnum(), isalpha(), isdigit(), islower(), isupper(), tolower(), toupper(), strcpy(),
strcat(), strlen(), strcmp(), strcmpi();
Mathematical Functions:
Header File-math.h, stdlib.h;
Functions: fabs(), log(), log10(), pow(), sqrt(), sin(), cos(), abs(),
136
Other Functions:
Header File- stdlib.h;
Functions: randomize(), random();
User Defined Functions:
Defining a function; function prototype, Invoking/calling a function, passing arguments to function,
specifying argument data types, default argument, constant argument, call by value, call by reference,
returning values from a function, calling functions with arrays, scope rules of functions and variables;
local and global variables;
Structured Data Type: Array
Declaratrion/initialisation of One-dimensional array, Inputting array elements, Accessing array
elements, Manipulation of Array elements (sum of elements, product of elements, average of
elements, linear search, finding maximum/minimum value);
Declaration/Initialization of a String, string manipulations (counting vowels/consonants/digits/
special characters, case conversion, reversing a string, reversing each word of a string);
Two-dimensional Array :
Declaration/initialisation of a two-dimensional array, inputting arry elements Accessing array
elements, Manipulation of Array elements (sum of row element, column elements, diagonal
elements, finding maximum/minimum values);
User-defined Data Types
Need for User defined data type:
Defining a symbol name using typedef keyword and defining a m acro using #define directive;
Structures:
Defining a Structure, Declaring structure variables, Accessing structure elements, Passing structure of
Functions as value and reference argument/parameter, Function returning structure, Array of structures,
passing an array of structure as an argument/ a parameter to a function.
137
Class XI (Practical)
Duration: 3 hours Total Marks: 30
1. Programming in C++ 10
One programming problem in C++ to be developed and tested in Computer during the
examination. Marks are allotted on the basis of following:
Logic : 5 Marks
Documentation/Indentation : 2 Marks
Output presentation : 3 Marks
2. Project Work 10
Problems related to String, Number and Array manipulation;
General Guidelines : Initial Requirement, developing an interface for user (it is advised to
use text based interface screen), developing logic for playing the game and developing
logic for scoring points
1. Memory Game : A number guessing game with application of 2 dimensional arrays
containing randomly generated numbers in pairs hidden inside boxes.
2. Cross 'N Knots Game : A regular tic-tac-toe game
3. Hollywood/Hangman: A word Guessing game
4. Cows 'N Bulls : A word/number Guessing game
Similar projects may be undertaken in other domains
(As mentioned in general guidelines for projects, given at the end of the curriculum in a
group of 1-2 students)
3. Practical File 05
Must have minimum 15 programs from the topics covered in class XI course.
• 5 Programs on Control structures
• 4 Programs on Array Manipulations
• 4 Programs on String Manipulations
• 2 Programs on structure manipulations
4. Viva Voce 05
Viva will be asked from syllabus covered in class XI and the project developed by student.

 

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